Icons (Design basics) - Win32 apps | Microsoft Docs
https://docs.microsoft.com/en-us/windows/win32/uxguide/vis-icons
Icons in Windows Vista are either three-dimensional and shown in perspective as solid objects, or two-dimensional objects shown straight-on. Use flat icons for files and for objects that are actual... Three-dimensional objects are represented in perspective as solid objects, seen from a low birds-eye view with two vanishing points.This example shows perspective and vanishing poi… Icons in Windows Vista are either three-dimensional and shown in perspective as solid objects, or two-dimensional objects shown straight-on. Use flat icons for files and for objects that are actual... Three-dimensional objects are represented in perspective as solid objects, seen from a low birds-eye view with two vanishing points.This example shows perspective and vanishing points typical of 3D... In the smaller sizes, the same icon may change from perspective to straight-on. At the size of 16x16 pixels and smaller, render icons straight-on (front-facing). For larger icons, use perspective. delete
Icons in Windows Vista are either three-dimensional and shown in perspective as solid objects, or two-dimensional objects shown straight-on. Use flat icons for files and for objects that are actual...
Three-dimensional objects are represented in perspective as solid objects, seen from a low birds-eye view with two vanishing points.This example shows perspective and vanishing poi…
Three-dimensional objects are represented in perspective as solid objects, seen from a low birds-eye view with two vanishing points.This example shows perspective and vanishing points typical of 3D...
In the smaller sizes, the same icon may change from perspective to straight-on. At the size of 16x16 pixels and smaller, render icons straight-on (front-facing). For larger icons, use perspective.
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